Pixel Art Portrait Generator
Randomly generate or customize pixel art portraits. They can be exported as 96x96 px² sized png files. Source code (for Godot Engine) available.
If you intend to use this portrait generator don't hesitate to ask for additional features. I'm open for ideas.
License: MIT License / CC-BY 4.0
Git repository: https://github.com/V-ktor/pixel-art-portraits
Status | In development |
Category | Tool |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.8 out of 5 stars (16 total ratings) |
Author | Viktor |
Genre | Role Playing |
Made with | Godot, Krita, GIMP |
Tags | 2D, Anime, Pixel Art |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Links | Source code |
Download
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Click download now to get access to the following files:
pixel-art-portrait-generator-win64.zip 15 MB
Version 1
linux64.tar.gz 15 MB
Version 1
Development log
- Content updateOct 17, 2022
- Male portrait updateNov 06, 2021
Comments
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Could you add some hair besides flat "white"? Here are art tutorials with examples. https://misselaney.tumblr.com/tagged/black%20hair Your noses are a decent ethnic selection, not bad. Maybe some wider, flared, or patrician. Most devs ignore noses.
Thank you for your suggestions. I'll try that out, although that kind of hair style could be a bit difficult to make in pixel art.
This is real cute! I hope it gets updated in the future
Pode usar Em um jogo?
Is this Portuguese? I guess you don't speak english?
If I got this right, you ask whether you can use the portraits. Yes, the license of the portraits is CC-BY 4.0.
good work!
pode usar nos meus jogos?
it really awesome but include some details as glasses and other types of hair, but apart of that I really like it!
Oh right, glasses are missing! I'm going to add some glasses.
It's something... I never knew I wanted! I'll be here for the Guys version!! Beautiful work!
Wow! Beautiful.
Hey, for the whole can't download from web, you can try using this! https://github.com/Pukkah/HTML5-File-Exchange-for-Godot
Thank you!
It works. My strategy was to wait for Godot 4.