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sorry to make another comment right after that one, but, this move just made my new lvl 1 character struggle SO much rn in a 100+ turn battle so i had to share it here
https://cdn.alekeagle.me/Ycm7E3kNol.png

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also one thing i keep being bummed about with the new ui is the "downgrade" in some areas, you used to be able to see exactly how much hp you had, your guild levels dont have a place for themselves anymore (you gotta look at logs that clear themselves every so often), when the menu is upscaled it doesnt correctly know when to move the item-info pop-up window up or down, the skill xp bars that used to be visible and showed the number of xp needed to lvlup when hovered, just small things that can be polished and i hope will be polished. also maybe make the components tab of items say the materials its made out of? and let us hover over them to see their source too? hope thats possible, cuz i feel like the components tab is too generic rn and thatd add a bit of flair

either way enjoying the game; and now got another character up to level 100+! my main one still keeps on going at level 214! i think its been almost a year and a half now that ive played this game and kept checking on it, played since the 0.0.4 update, even played it while at the hospital cuz it was one of the only things i knew how to install on my oldass linux laptop lol ( kinda lost the saves from that laptop sadly but eh it happens, ive already re-created the characters again :3 )

I wish there was just a little bit more we could 'influence' in-terms of our character, and that's which specific pieces of armor they wear, their weapon and also what skill they'll level up when they reach the next level.

(+2)

thats alot of chainsaw

(+1)

Wow, finally some game inspired by Progress Quest. It was really hard to find it, I really tried all kinds of searches until someone mentioned it on Discord.

Have you considered going to Steam for better visibility? 

Also, big "+" for vegan mode, not sure what it affects though :)

(+1)

A steam release has no priority right now. I want to implement the new features I planned first.

Vegan mode chances the descriptions of material and ingredients that your character can find. E.g. monsters drop tofu.

(+1)

i have a suggestion. maybe add a template for schedule? like with names and stuff like "training" and its like a week with training like for faster changing

oh and maybe a fast forward button thats just speeds up the game

That could be useful. Training becomes useless at some point because progression for abilities slows down. Also, I want to add raids with more boss fights. So, it makes sense to have a schedule with more training for low levels and switch to a schedule with raids instead of training at high levels.

popups (such as inventory items, equipment, abilities) are appearing pointing downwards wayyy too low into their box making them unreadable, also could you please make those popups only appear when clicking those specific things? navigating the interface is very cluttersome as they are rn (auto-opening)

(+1)

I had two characters running (Andurel and Andurel II) in the website, and when I tried to do Run Game last night and today, the characters are gone. Do we only have a limited time to play them on the website? 

Did you clear your browser cache? This is where the character data is stored.

Maybe the import/export function helps.

This reminds me of Progress Quest (the only thing I miss about ubuntu), and I'm loving it, thanks!

Will this game ever be able to be played on Android systems?

When I have time. I have too much work right now.

I reworked the UI to be decoupled from the game logic. Adding another UI for Android should be pretty easy to implement.

You should make a Discord where others could contribute on the project to develop it faster and add more features (like AI)

3 questions since 3 comments are too much:
1. will it still be progressing even if my PC is shut off?
2. how do i go back to the home page from a character?
3. do custom races work? i made a demigod custom race, and wanna know if it'll actually be factored into the decision-making.

1: yes
2: esc
3: they seem to be just flare for now, maybe theyll play a role in the game eventually, thats up to the dev, but rn they seem to do nothing besides make you look cool lol

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also when i change the "current_time" unix timestamp, and it says simulating, it stays stuck at "Simulating... 100% (day 1/1)".

i want to get a super advanced save, but when i change it to any time after the current time (before works), it breaks

If you want to cheat, you should reduce the timestamp rather than increasing it.

suggestion: relics

when your character reaches 100k or 1 mil gold he then starts buying relics just because, sorta like collector's items, would evade hyperinflation of gold and having to use biginteger to keep gold from reaching the integer limit, these relic items would be permanent, maybe even upgradable (your character would just randomly spend money to upgrade them) and would be displayed in another tab of the game

That's an interesting idea.

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I've found a bug with the skill Refreshing Propellant, sometimes my character starts the fight using the skill and spams it until he's forced to use a potion to heal. The previous time it happened, he used the skill around 50 times in a row.

It appears I have forgotten to add a check if stamina or mana is full here.

i reached level 191 on my oldest save and it was lagging a lot, i noticed i had thousands upon thousands of spare potions, so i deleted those from my save and the game runs a little better now, not fully like it used to still, so maybe put a limit on potions or use them more often?

I'm sure I have already implemented sorting out unused potions. I need to investigate that.

(+1)

Great game. I leave this on my computer checking in once a day It makes me feel like I accomplished without doing anything

I started yesterday night, coming back today, my mage summoner character bought a reinforced chainsaw

(+2)

It's a magical chainsaw.

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Hey Viktor, loving the game so far, I exported a save from the browser to move to the downloaded version where do I use the .dat file? EDIT: Nevermind, I've found it, I donated some money too! This game is interesting and fun so far.

Thanks!

(+1)

Appreciate it, you got a Discord? I'd love to see more updates easily seen from my phone being notified through Discord. :P

I'll take that as you're no longer updating the game.

Sorry, I don't have much time recently. A job in software development sounds easy but it is actually a lot of work.

You can check the development on the GitHub page. There won't be many updates I'm afraid. I am currently reworking the UI and rewriting some of the code which is slow.

anyone get the mayonnaise effect

seriously has anyone

what's the point of sleeping?

and why training, and grinding instead of just questing?

No idea, I think it's just there for realism. 

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