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Interesting game, but char seems not responding too equip filters, i have melee-two handed only and it buy and equip anything(bow and after book) but designated thing

And maybe add some checks too not sold crafting materials

Wow, it is so good to be back to see this updated again! I cannot wait to see more progress!

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bugs/stuff i found in the latest version to fix: brackets not being closed and making log errors
the inventory tab being called journal, making us have two journal tabs, and the delay between opening popups stacking itself when swapping items, aka if i quickly hover over my mouse over my inventory all of the items STILL open up their popups because the timer is not being reset properly when hovering over a new item, only *after* it opens, which is bad
(edit: could be also good to change the deep blue color to something a lil better on the eyes, and bringing back the exp bars, like for the player and guild and skills and abilities, visual indicators for progress are always good!)

sorry to make another comment right after that one, but, this move just made my new lvl 1 character struggle SO much rn in a 100+ turn battle so i had to share it here
https://cdn.alekeagle.me/Ycm7E3kNol.png

I added a condition to retreat after too many turns and also increased the base accuracy of player characters to reduce miss rates early on.

(5 edits) (+1)

also one thing i keep being bummed about with the new ui is the "downgrade" in some areas, you used to be able to see exactly how much hp you had, your guild levels dont have a place for themselves anymore (you gotta look at logs that clear themselves every so often), when the menu is upscaled it doesnt correctly know when to move the item-info pop-up window up or down, the skill xp bars that used to be visible and showed the number of xp needed to lvlup when hovered, just small things that can be polished and i hope will be polished. also maybe make the components tab of items say the materials its made out of? and let us hover over them to see their source too? hope thats possible, cuz i feel like the components tab is too generic rn and thatd add a bit of flair

either way enjoying the game; and now got another character up to level 100+! my main one still keeps on going at level 214! i think its been almost a year and a half now that ive played this game and kept checking on it, played since the 0.0.4 update, even played it while at the hospital cuz it was one of the only things i knew how to install on my oldass linux laptop lol ( kinda lost the saves from that laptop sadly but eh it happens, ive already re-created the characters again :3 )

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I wish there was just a little bit more we could 'influence' in-terms of our character, and that's which specific pieces of armor they wear, their weapon and also what skill they'll level up when they reach the next level.

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thats alot of chainsaw

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Wow, finally some game inspired by Progress Quest. It was really hard to find it, I really tried all kinds of searches until someone mentioned it on Discord.

Have you considered going to Steam for better visibility? 

Also, big "+" for vegan mode, not sure what it affects though :)

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A steam release has no priority right now. I want to implement the new features I planned first.

Vegan mode chances the descriptions of material and ingredients that your character can find. E.g. monsters drop tofu.

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i have a suggestion. maybe add a template for schedule? like with names and stuff like "training" and its like a week with training like for faster changing

oh and maybe a fast forward button thats just speeds up the game

That could be useful. Training becomes useless at some point because progression for abilities slows down. Also, I want to add raids with more boss fights. So, it makes sense to have a schedule with more training for low levels and switch to a schedule with raids instead of training at high levels.

popups (such as inventory items, equipment, abilities) are appearing pointing downwards wayyy too low into their box making them unreadable, also could you please make those popups only appear when clicking those specific things? navigating the interface is very cluttersome as they are rn (auto-opening)

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I had two characters running (Andurel and Andurel II) in the website, and when I tried to do Run Game last night and today, the characters are gone. Do we only have a limited time to play them on the website? 

Did you clear your browser cache? This is where the character data is stored.

Maybe the import/export function helps.

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